how do I think this project went.


the idea was alright, and the execution was meh.

The whole thing behind this project was taking FNAF (jumpscare spam) and adding some sort of build up to it.
I made it so that everything is scripted, there is no real danger, and you can't win/lose.

The camera turning off, and the ambience going away later into the night was an attempt to make things more tense. (even though it probably doesn't even help)

So, what have I learned? not much!

:)
-AvengeeGrr

Files

Warehouse Watch.zip 54 MB
Jan 01, 2025

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